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Highwind focuses on special units. When playing as Highwind, positioning is key to take full advantage of your tricks and buffs. Highwind will take some time to master, but is well worth the effort.
Strengths[edit | edit source]
- Lots of special attacks & buffs
- Diverse units.
Weaknesses[edit | edit source]
- Weak overall attacks
- Low - medium health for most units
The History:[edit | edit source]
The Highwinds were an odd bunch when compared to the Rutai and Hologev. Their King had the
open mind and an open heart. They allied themselves with many types of creatures and races
and lived peacefully with them. However, their nation would soon come under attack by the Rutai.
During the onset of the War of Man, their King was assassinated by the Rutai. With no rightful heir
to the Throne, the Highwind nation erupted into anarchy and several schisms occurred. The
nation crumbled into several subfactions, each led by a member of the military. The Rutai though
this would make the Highwinds easier to conquer but it produce the opposite effect.
Trying to remain neutral, the Highwinds defended themselves and watched as the Hologev were
defeated quickly in the War. Quickly the Rutai turned their attention to the Highwinds and
threatened to conquer them. Their advanced Air Force kept the Rutai at bey. They called in their
allies and together they thwarted the Rutai’s attacks.
With the War of Man at a stalemate, the Highwinds rebuilt their society based on their current
situation. They remained scattered through their lands and created a ruling council comprised of
the faction leaders. They continue to hold off the sporadic attacks by the Rutai. The Highwinds
look forward to the day that they can once again be at peace with the other factions of Mankind
and live amongst them as equals.